You may enter only one team. Multiple teams will be deleted. Each team consists of 18 players and must include:
- 2 Goalkeepers
- 6 Defenders
- 6 Midfielders
- 4 Forwards
You may select up to 4 players from a single MLS club.
Each player has been given a value. The initial value of your team may not exceed $120 million. Over the course of the season the value of your team is allowed to increase due to player value changes. The value of each player can be found here.
Points are awarded to players in your staring eleven after each round using the scoring categories listed in the tables below. There are 33 rounds to the 2014 Fantasy Soccer Manager season.
|For playing in a game||1|
|For playing at least 60 minutes in a game (includes playing points mentioned above)||2|
|For each goal scored by your goalkeeper or defenders||6|
|For each goal scored by your midfielders or forwards||5|
|For each assist *||3|
|For your goalkeeper conceding 0 goals (must also play at least 60 minutes)||4|
|For your defenders conceding 0 goals (must also play at least 60 minutes)||4|
|For your midfielders conceding 0 goals (must also play at least 60 minutes)||1|
|For every penalty miss||-2|
|For every penalty save||5|
|For every penalty earned||2|
|For each own goal||-2|
|For each own goal assist||1|
|For every 2 goals conceded by your goalkeeper or defenders||-1|
|For every yellow card||-1|
|For every red card (includes any yellow card points) **||-3|
|For every 3 saves||1|
Assists are awarded when a pass or cross leads to a goal being scored (no defender touch must interfere with the pass). Live-scoring assist totals are provisional and will be reviewed within 24 hours of the match.
Red Cards **
If an player receives a red card during a match, he will continue to be penalised for goals conceded by his team. Points deductions for red cards include any points deducted for yellow cards.
As an addition, bonus points are awarded to players for their contribution to the game.
Players will score extra points for positive play:
|1 point for every 3 crosses (A cross is defined where the ball is played to their own player in the penalty area)|
|1 point for every 3 key passes (A key pass is one that leads to a shot at goal)|
|1 point for every big chance created (A big chance is one where the analyst determines the player should score)|
Players will also score extra points for good defending:
|1 point for every 6 clearances, blocks or interceptions|
|1 point for every 6 recovered balls|
|-1 point for every error leading to a goal|
Your team must be entered by the round deadline to score points for that round. Any transfers made after the deadline will become active at the next deadline.
|Round 1||Mar 08 2:45PM EST|
|Round 2||Mar 15 3:45PM EDT|
|Round 3||Mar 22 2:45PM EDT|
|Round 4||Mar 29 3:45PM EDT|
|Round 5||Apr 05 2:45PM EDT|
|Round 6||Apr 12 2:15PM EDT|
|Round 7||Apr 16 7:15PM EDT|
|Round 8||Apr 26 3:45PM EDT|
|Round 9||May 03 12:45PM EDT|
|Round 10||May 07 7:45PM EDT|
|Round 11||May 14 8:15PM EDT|
|Round 12||May 21 6:45PM EDT|
|Round 13||May 27 7:45PM EDT|
|Round 14||Jun 04 7:15PM EDT|
|Round 15||Jun 11 7:15PM EDT|
|Round 16||Jun 25 9:45PM EDT|
|Round 17||Jul 02 8:15PM EDT|
|Round 18||Jul 11 10:45PM EDT|
|Round 19||Jul 16 6:45PM EDT|
|Round 20||Jul 23 10:45PM EDT|
|Round 21||Jul 30 6:45PM EDT|
|Round 22||Aug 08 10:15PM EDT|
|Round 23||Aug 15 8:45PM EDT|
|Round 24||Aug 20 8:45PM EDT|
|Round 25||Aug 27 10:15PM EDT|
|Round 26||Sep 03 6:45PM EDT|
|Round 27||Sep 10 7:15PM EDT|
|Round 28||Sep 19 9:45PM EDT|
|Round 29||Sep 24 8:45PM EDT|
|Round 30||Oct 02 7:45PM EDT|
|Round 31||Oct 08 7:15PM EDT|
|Round 32||Oct 16 7:45PM EDT|
|Round 33||Oct 22 9:15PM EDT|
Players on your bench do not score points. However, once a round has started and before a player's match has started, you may switch players using Manager Substitutions. Your formation will automatically change based on the players you have chosen.
- You may make an unlimited number of manager substitutions during a round.
- A player is locked in your starting lineup, including Captain choice, at their match start time listed on this site and MLSsoccer.com’s schedule. Players will lock before the actual kickoff time.
- You may replace any player whose team has not played, with one from your bench whose team is yet to play.
- You may change your captain if his team has not played, with another player from your fantasy team, whose team is yet to play.
You must nominate a captain from your starting eleven. Your captain's score will be doubled at the end of the round.
Transfers allow you add and drop players from your 18-‐player team ahead of the next round. (See 'Substiutions' for information about changing your starting eleven.)
Transfers are limited per round. The table below shows the number of transfers allowed in each round. If you enter after the start of the first round, you can make unlimited transfers before the next round.
|Next round||Deadline||Free Transfers|
|Round 1||Mar 08 2:45PM EST||Unlimited|
|Round 2||Mar 15 3:45PM EDT||2|
|Round 3||Mar 22 2:45PM EDT||2|
|Round 4||Mar 29 3:45PM EDT||2|
|Round 5||Apr 05 2:45PM EDT||2|
|Round 6||Apr 12 2:15PM EDT||2|
|Round 7||Apr 16 7:15PM EDT||2|
|Round 8||Apr 26 3:45PM EDT||2|
|Round 9||May 03 12:45PM EDT||2|
|Round 10||May 07 7:45PM EDT||2|
|Round 11||May 14 8:15PM EDT||Unlimited|
|Round 12||May 21 6:45PM EDT||2|
|Round 13||May 27 7:45PM EDT||2|
|Round 14||Jun 04 7:15PM EDT||2|
|Round 15||Jun 11 7:15PM EDT||Unlimited|
|Round 16||Jun 25 9:45PM EDT||Unlimited|
|Round 17||Jul 02 8:15PM EDT||2|
|Round 18||Jul 11 10:45PM EDT||2|
|Round 19||Jul 16 6:45PM EDT||2|
|Round 20||Jul 23 10:45PM EDT||2|
|Round 21||Jul 30 6:45PM EDT||2|
|Round 22||Aug 08 10:15PM EDT||2|
|Round 23||Aug 15 8:45PM EDT||2|
|Round 24||Aug 20 8:45PM EDT||2|
|Round 25||Aug 27 10:15PM EDT||2|
|Round 26||Sep 03 6:45PM EDT||2|
|Round 27||Sep 10 7:15PM EDT||2|
|Round 28||Sep 19 9:45PM EDT||2|
|Round 29||Sep 24 8:45PM EDT||2|
|Round 30||Oct 02 7:45PM EDT||2|
|Round 31||Oct 08 7:15PM EDT||2|
|Round 32||Oct 16 7:45PM EDT||2|
|Round 33||Oct 22 9:15PM EDT||2|
Additional and saved transfers
Any additional transfers made in the same period will deduct 4 points from your total.
If you do not use all of your free transfers in a round, you are able to make one additional free transfer the following round. If you do not use this saved free transfer in the following round, it will be carried over until you do. You can never have more than one saved transfer.
You are issued 1 wildcard at the start of the season. A wildcard allows you to make unlimited transfers throughout a round. You may use it at anytime during the season. Once you use your wildcard, all our saved transfers will be lost.
Player prices vary during the season depending on the popularity of the player in the transfer market. 2014 player values will not change until the start of the first round of the 2014 season.
If you sell a player for a higher price than you paid, then a sell-on fee of 50% (rounded up to the nearest 0.1 million) will be applied on the profits. For example, if you buy a player for $4.2 million and when you transfer the player their value is $4.5 million then you will only receive $4.3 million.
Each player competes and is automatically entered into the game’s overall league and a league for players starting the same round as you. You are also encouraged to participate other private and public leagues.
You may join up to 15 private leagues and 3 public leagues.
Private and public leagues use either a classic or head to head scoring system.
Teams are ranked based on the total points in the game. In the event of a tie between teams, the team who has made the least transfers will be positioned higher.
Each league is run on a phase and overall basis. The phases are as follow:
|Phase||First Round||Last Round|
|Overall||Round 1||Round 33|
|March||Round 1||Round 4|
|April||Round 5||Round 8|
|May||Round 9||Round 13|
|June||Round 14||Round 16|
|July||Round 17||Round 21|
|August||Round 22||Round 25|
|September||Round 26||Round 29|
|October||Round 30||Round 33|
Head to Head scoring
Each round you will play a match against another team in the league, with a match result based on game scores. 3 points will be awarded for a win and 1 point for a draw. In the event of a tie, the team with the most game points will be positioned higher.
Any points deducted for making transfers leading up to the round will be deducted from your head to head score.
If your league has an odd number of teams then an average player will be added to ensure everyone has a match each round. The average player will score the average game points each round.
Optionally, a head to head league may end with a knock-out stage where the league winner is decided by a final match in the last round.
If a knock-out match is drawn, then the following tie-breaks will be applied until a winner is found:
- Most Goals scored in the round
- Fewest Goals conceded in the round
- Virtual coin toss
To ask a question about the game please email firstname.lastname@example.org.
- Who deserves the captain's armband in Round 1? | MLS Fantasy Chatter
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- Projected lineups and top prospects for all nine Western Conference teams | MLS Fantasy Advice
- Projected lineups and top prospects for all 10 Eastern Conference teams | MLS Fantasy Advice
- Who takes corners, free kicks and penalties for all 19 teams? | MLS Fantasy Advice